Aug 17, 2005, 06:22 PM // 18:22 | #41 | ||||||||||||||
Wilds Pathfinder
Join Date: Jun 2005
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You aren't at the game as you think you are. In addition, all you have right now is a whine, and you provide no suggestions to improve or alter anything. |
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Aug 17, 2005, 06:38 PM // 18:38 | #42 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brothers of the Blood
Profession: W/N
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dargon i guess your right... but regarding monks later in the game- It is true they are tired of being treated like crap later in the game, which is why they go start a warrior or ele. But there definately is a shortage in the ring of fire chain. As for henchies, they are more skilled, key word skilled, than human players mainly because they listen to you and the healer monks have faster reaction time. But they can't adapt and they are only programmed to do waht they are programmed. They arent smart enough to coordinate with other players and AoE is the death of them. I solo'd hells precipace with hench because it is just straight up fighting. But I could not solo ring of fire because the hench would follow me right into the mursaat tower and get their energy drained to 0, then the party died. See what I mean? They are skilled but not smart.
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Aug 17, 2005, 06:51 PM // 18:51 | #43 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I healed as monk primary ONCE in the fire islands. Only to get my monk through the Undead Lich and finished with the story line. I will not return there except as a part of a guild team skill capping group. I will not heal any more retarded PUGs. I just won't. I will turn my monk into a 105 build first. There are more useless players in the fire islands than I have found anywhere else in the game, including the Desert and Thunderhead. My mesmer finally got through Hell's Precipice by making a group because no one would party with a mes. I took my Mes, 2 Necros, 3 Rangers, 1 Monk and Mhenlo. It wasn't a cake walk, but we did it. With NO tanks and NO nukers. So much for those other folks' "perfectly balanced" parties.
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Aug 17, 2005, 07:02 PM // 19:02 | #44 | |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Try overwriting the old rune....then you dont get 2 negative effects rune traders have been fixed i have never encountered any large groups that have not been the result of a very bad pull gone wrong (ie. barrage) there are unbalanced skills....a few and you do get stuff for exploring, those far out collectors have some nice items...very nice |
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Aug 17, 2005, 10:50 PM // 22:50 | #45 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: Elizabethtown, NC
Guild: Deathkings of The Dark Citadel
Profession: D/Me
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Alright since the general concensus seems to be stuck-up idiots who don't get the picture, I have been playing for quit a while. Well before I ever came to the forum. Don't tell me I can't play and make dumbass assumptions about what In am or am not. By the time you reach the jungle, you are not infused. My character at Thunderhead IS, as was everybody else on the team. There are mobs that are too tough out there. Just because you have fissure armor and max-damage weapons doesn't mean everybody can beat the guy. When you have done close to fifty runs with humans and henchies and every run gets to this one goddamn mob, and ends there, SOMETHING IS WRONG. It's a little thing we like to call "common-sense".
Normally groups are not larger than 3~4 enemies. Now, stick 500 of these 3~4 groups in a 2ft x 2ft area and explain how to agr JUST one at a time. I am not being sarcastic and wish I had screenshots of the areas as of late. My radar stays almost solid red wherever I go. That's f***ing ridiculous! I mean you can literally tell where you've been because it's the only non-red area on the radar! Hell yesterday I went through an area I had been through a hundred times before. Normally there's three groups of four charr. They doubled it. They also added some hulking stone elementals tot he area immediatly before them. It's f***ing insane how much fighting I did. Normally you get throguh there in about twenty minutes. An hour in we realized we were about halfway there. That's f***ed up. They need to adjust the number of mobs based on human player-count if they want a mob every two feet. As for collectors, you're trying to tell me there's armor better than Droknar's or Fissure somewhere out by exploring? No offense, but I find that to be BS. Prove me wrong though, it may rekindle some intrest in doing more than just going to become ascended. On top fo the constant grind in fighting, there's a bug that has been in for quite a while. It's funny in pre-searing when a lv1~3 hits you and you lose 100+ hp. That's just retarded. Same goes for post-searing. I have been hit for over 300hp in a single blow from relativly weak monsters. Seen it happen to others also. No, it isn't lag and it isn't some uber-leet lv100 lying saying he's lv2, it's a bug. It happens, deal with it. Finally, the thread was about the game's balance. If the rune-trader is fixed, fine. Still, it is wrong to not allow positive effect stacking. You take two superior runes to your armor and you're -150hp, but I can't use two superior vigors to get abck 100hp of that? BS. Henchies are too weak and stupid for most missions after Ascalon. Negatives stack and positives don't. I've seen enemies that drain at over 10hp/sec, yet have seen nothing to counter it aside from remove hex, if somebody has it. The continual addition of monsters is turning everything including exploration into a humongous grind. It is sad when you leave pre-searing at lv5, and when you reach Yak's by walking straight to Yak's, not doing the missions, you're lv16+. I'd say there are too many f***ing monsters. Oh and think that's BS? My brand-new two-day old character with about four hours on him is lv16 at Nolani and getting smacked down because of the insane number of mobs. A common-sense suggestion would be to let us play the f***ing game. If I put all superior vigor ruens on my stuff, I will be +250hp, but my skills will be average. Now, the guy that puts all axe runes on his armor will be -250hp, but deal insane damage. That balances out perfectly. One of my hits worth 10hp may be one of his worth 20 or 30hp. It all balances out. It is unbalanced when you can continually get negative effects and cannot achieve anythign to counter them. Runes are almost useless at this point. It takes a freaking superior rune of vigor to coutner a measly major rune! Let the players do what they want! It would open up possibilities for some nice builds later in the game. And for the love of God, cut out some of the mobs! I am so sick of grinding to get two feet in the game. As it is, you may only have to go around the corner to get where you're going, but they make the trek insanely long every time, and you twist and wind through all kinds of BS. Now cut down on some of the mobs. |
Aug 17, 2005, 11:13 PM // 23:13 | #46 |
Frost Gate Guardian
Join Date: Apr 2005
Location: Indianapolis, In.
Guild: Order of the Setting Sun
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I don't quite know what to make out of all this..........it is kinda on the fringe of being believeable, but I don't know. The only reason I say on the fringe is a couple of my guildmates were running around the Bettlerun area, and fighting small groups of the area mobs. After awhile the radar turned red, and very large groups began to appear, and never stopped. By the time they died, they said they could not come close to counting how many they were being attacked by. That was one time, and one place that something similar to what you are claiming is happening to you on a regular basis. Screenshots of some of this would certainly help.
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Aug 17, 2005, 11:34 PM // 23:34 | #47 | ||||||||||||||||||
Wilds Pathfinder
Join Date: Jun 2005
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Aug 18, 2005, 12:01 AM // 00:01 | #48 | |
Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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Really, Baratus, you are just flat out lieing now. I have gone through the entire game many many times (with mostly just henchmen) including just recently and I have not run into the problems you have listed. Unless Anet made a special version of the game just for you, you are wrong. |
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Aug 18, 2005, 01:05 AM // 01:05 | #49 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: Brothers of the Blood
Profession: W/N
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Dont forget that the placement of mobs is random. The area where moss scarabs appears is random too. Sometimes they will be spaced perfectly for you, sometimes they might be crammed together. A good balanced group can send a warrior in there with some buffs and nuke the group to death and its over. But I find that henchmen sort of fail me in these circumstances since I am a warrior they will follow me in a little too close.
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Aug 18, 2005, 01:06 AM // 01:06 | #50 | |
Ascalonian Squire
Join Date: Jun 2005
Location: Adelaide, South Australia
Guild: Allegiance Of Elites
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Aug 18, 2005, 01:58 AM // 01:58 | #51 | |
Krytan Explorer
Join Date: May 2005
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Aug 18, 2005, 02:53 AM // 02:53 | #52 |
Academy Page
Join Date: Aug 2005
Location: Wouldn't You Like to Know?
Guild: Doomfollower Legion
Profession: E/Me
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i like henchies cuz i get everything that drops
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Aug 18, 2005, 02:55 AM // 02:55 | #53 |
Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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No you don't. Henches get their split of loot too. You just don't see the drop if the roll assigned it to the hench.
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Aug 18, 2005, 02:57 AM // 02:57 | #54 |
Academy Page
Join Date: Aug 2005
Location: Wouldn't You Like to Know?
Guild: Doomfollower Legion
Profession: E/Me
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huh never knew that seeing as how i get 1 drop from almost every monster
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Aug 18, 2005, 03:06 AM // 03:06 | #55 | |
Lion's Arch Merchant
Join Date: Jun 2005
Guild: [IV]
Profession: Mo/
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Aug 18, 2005, 05:22 AM // 05:22 | #56 | |
Ascalonian Squire
Join Date: Jun 2005
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I mean, places like FoW and UW somehow manage to be challenging without 50 enemies all bunched together every 10 feet, why couldn't that same design theory be applied to these areas with massive armies of bad guys?!? If there's one thing that makes me want to delete this game, it's this one issue. Then again, once i finish unlocking all the skills, I will *never* pve again, so screw it I guess. |
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Aug 18, 2005, 05:47 AM // 05:47 | #57 |
Desert Nomad
Join Date: Jul 2005
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[Go to Ice Caves of Sorrow, get a party full of henchies, leave the town through the portal, and attack the ice imps that were recently placed there. They will cast maelstrom on your casters and your whole party will be dead in 10 seconds without even killing one imp.]
Wrong I went through that mission with only henchies, tore those imps up and the mursaat as well. Sure SOME of the henchies died, but, I didn't W/Mo, I finished off the mobs and then rezzed the monks and completed the whole mission with henchies, even taking out the army of mursaat at the very end, but, I'm not going to tell you how, but, it was soooooo easy I just laughed at the way I did it. And my armor wasn't infused either. INTELLIGENCE makes all the difference whether you can win with henchies or not, obviously you don't have much. |
Aug 18, 2005, 05:48 AM // 05:48 | #58 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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wow. would you like some cheese with your whine, Baratus?
You know what, I know EXACTLY what mission you're talking about with the scarabs. It's The Wilds, fairly early on. And you know what? Yer an idiot, that's 3 seperate groups that like to swarm. Yes, each group of scarabs has anywhere from 5-8 in it, but if ya'd just learn to pull like the rest of us, you'd manage to take them out, even with a poorly constructed group of henchies. Only time I died on that mission was when our noble Warrior primary went a pulled a Leroy Jenkins and charged through the groups, agroing the whole bloody lot. Not even a pair of level 20's with Elite skills and tuned characters can fight 20 scarabs at once. See, that translates to "Don't be an idiot". And another thing. Your "Too powerful groups" of monster that insta-counter? Yeah, why don't you try changing your tactics? Try a different approach, like sending everyone after the Ranger/Mesmer monsters that are giving you grief. And don't whine at me that that's all there is, they have the same skills you do, and the Ranger/Mesmer monsters are among the weakest in the game. Deal with it. Finally, I'm gonna remind you about the concept of the game. "STRATIGICAL ROLE PLAYING GAME". Yep, a game where the chalenges CAN'T be beaten just by maxing out your level. Try using some of your grey matter by finding ways around the tough mobs rather than wasting it by spewing a huge load of worthless whining at us uncarring internet goers. I'm rubbing my fingers together, and playing the world's tiniest violin. The song? "My heart bleeds for you." |
Aug 18, 2005, 05:52 AM // 05:52 | #59 |
Desert Nomad
Join Date: Jul 2005
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[I'm rubbing my fingers together, and playing the world's tiniest violin. The song? "My heart bleeds for you."]
ROFLMAO |
Aug 18, 2005, 05:54 AM // 05:54 | #60 |
Jungle Guide
Join Date: Jun 2005
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I havent read this whole thing so sorry if this is a repost.
Can you imagine how much damage a level 12+1+3+3+3+3+3+1+1 chain lighting would do? Thats a level 30 chain lighting. Or can you imagine a level 30 spellbreaker combined with arcane echo? Skills that powerful would be ruined. I mean at level 30 expertise would make most eveything spammably cheap no matter its cost. |
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