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Old Aug 17, 2005, 06:22 PM // 18:22   #41
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Originally Posted by Baratus
I should have added that nobody who has a lv20 char should bother replying.

Also, the game specifically states that you CAN solo and not use the retarded kiddies found in pub right on the box! I am sitting here looking at it. It says use henchies as needed. Well henchies are useless! The insane number of monsters attacking at once just slaughters them in seconds, leaving you to run until finally dead, or just scratch a few before you die.
I can complete nearly every mission with henchmen, besides MAYBE aurora glade. Henchmen are FAR from useless, sometimes being smarter than regular people. They focus fire and always listen to you.

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Originally Posted by Baratus
Also, I know how to f***ing play. Those scarabs were and are GROUPED. We're talking all in one tiny area. I never attempt to just run through a mission or area, that's stupid. Seriously though, that area is lv12~13 according to henchmen level, but two or three touches from those scarabs is insto-death. They don't do much damage but they have vampiric touch and they cast health-draining spells as well. Yeah, a lv20 with max skills and health could probably survive, but that isn't a lv20 mission!
I've never had a problem with the scarabs, and not very many others have.

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Originally Posted by Baratus
Thunderhead is virtually unplayable now. We have a full party of lv18~20 characters
You should ONLY have level 20 characters. Anything less is just a joke for the group.

Quote:
Originally Posted by Baratus
Got to the end, some badass boss comes in and casts some bullshit spell that drains all your health in about two seconds. You try to break the hex and even if you try it 500 times, you will be interrupted 500 times.
This is just really hilarious. You are obviously not infused, meaning you take 100 damage a hit from spectral agony. When infused you will only take 9 damage a hit. And it's not just the boss that can cast it. And you mention being interrupted, but I can't think of anything that interrupts you when defending the fort, save the jade bows which MIGHT have distracting shot. But even then, it isn't really that bad.

Quote:
Originally Posted by Baratus
There is no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing point in doing that mission over fifty times in two weeks and not succeeding once.
If you are constantly failing, try new strategies, not come here and bitch on the forums about how difficult the game is. If this game is too challenging, go try something easier. And to think, many people want the difficulty to increase.

Quote:
Originally Posted by Baratus
And don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing say we couldn't play,
You can't play. If you could, you would be infused.


Quote:
Originally Posted by Baratus
That's got me on another point. There are some mobs in the game that are just insanely buffed and need nerfing. I am talking the ones that EVERY SINGLE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING TIME you cast a spell or skill, you get interrupted! Not ocne in a blue moon, I mean every damn time. There's no possible way that can happen, but certain mobs can do it. Generally these mobs also cast mega health-draining spells or hexes also. This way, they can drain you but if you attack or try to heal, you fall on your ass.
And once again another problem only YOU seem to have. Sure, I get interrupted every now and then, especially with my elementalist, but there are ways to not get interrupted such as a glyph, or mantra of concentration. Even without these, the monsters don't spam interruptions all that much. Health draining skills are dangerous, but it's part of the game. Deal with it.

Quote:
Originally Posted by Baratus
Not everybody likes going into a damn room and teaming with others. Some of us enjoy playing with henchies and our friends and/or family. To su, the game is unplayable. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the damn farmers. There's a one-line piece of code to fix that. Log the player's last few missions/areas (3~5 of them) and if he goes back to one, just don't drop anything blue or better. This will force players to at least move around the map if they wish to farm.
That would be a tremendous nerf to farming. There is a limited amount of areas that drop even anything decent as is, and with this change going out to kill anything would essentially become useless.

Quote:
Originally Posted by Baratus
The box is pretty much false advertisement. Sad thing is that you can't return it after discovering that. if it says you can solo with henchies then goddamnit RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stop making it too tough. Some fo the damn Kryta missions are the longest in the game! You need to meet an ally in the next room right? Well the door's busted so you go outside to get around. Oh shit, you gotta' walk 500 miles to get from your side of the house to his. During that venture it's CONSTANT fighting. These guys need to take a look at Morrowind, Daggerfall, WoW, Everquest, and hell, every other RPG around. I mean you can't stop five seconds in a goddamn outdoor area! The radar in most areas stays solid red. I swear I will sue when the red tube in my monitor goes out because they added too many monsters.
Just another pointless rant. The mission in Kryta are 30 minutes, 1 hour tops. As long as you have a competant team, it isn't that bad. And about the radar staying solid red, you must be playing a totally different game. It isn't that difficult.

Quote:
Originally Posted by Baratus
My main gripe is with the game grinding. I've been through every mission a dozen times.
Every mission a dozen times is a tremendous amount of time. Either you've made 12 different characters, (unlikely) or you constantly fail them, which is YOUR fault, considering I almost never have trouble with mission until the later ones.

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Originally Posted by Baratus
God I am just so pissed thinking about it
Ever think about playing a different game? Games are meant for FUN, and it doesn't sound like you're having fun.

Quote:
Originally Posted by Baratus
Screw it, I know how to program. It's this simple. If they keep buffing shit I'll just write something to train the game. If they're going to ignore the population that enjoys being in a virtual world with a few friends or no friends, then they can ignore their methods that they are FORCED to use to survive in the game. I am so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing sick and tired of doing nothing but hacking and slaching to get five feet in there. It's insane how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing grind this game is now. I hate that goddamn shit. HATE!
Then lets hear some suggestions, and what type of programs you would use to fix the problems. All you have now is bitch bitch bitch, moan, moan, whine. SUGGESTIONS.

Quote:
Originally Posted by Baratus
Oh and if they fixed the rune-trader I was unaware because a rune selling for 6plat earlier was worth 25gold to me. Hmm, must only be a European fix.
It was a change to everyone. And from what you've said, I think you're just making stuff up to hate the game.

Quote:
Originally Posted by Baratus
You knwo what? RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you. I hate farming because it's just grinding. They nerfed that shit because of the botters, and said they'd bring it back up to normal after the botters were banned. So now instead of just banning botters, we cater to them and the other cheaters until we feel we've banned them? Get real! You see a botter, BAN HIM. Don't punish the legit players.
It's not as simple as you make it seem to ban a botter. First, you have to have solid evidence that the account is using a bot. This can be very difficult, as bots have some randomness to them, and could just be mistaken for a regular player. If you have some incredible idea to ban the botters, suggest it.

You aren't at the game as you think you are. In addition, all you have right now is a whine, and you provide no suggestions to improve or alter anything.
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Old Aug 17, 2005, 06:38 PM // 18:38   #42
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dargon i guess your right... but regarding monks later in the game- It is true they are tired of being treated like crap later in the game, which is why they go start a warrior or ele. But there definately is a shortage in the ring of fire chain. As for henchies, they are more skilled, key word skilled, than human players mainly because they listen to you and the healer monks have faster reaction time. But they can't adapt and they are only programmed to do waht they are programmed. They arent smart enough to coordinate with other players and AoE is the death of them. I solo'd hells precipace with hench because it is just straight up fighting. But I could not solo ring of fire because the hench would follow me right into the mursaat tower and get their energy drained to 0, then the party died. See what I mean? They are skilled but not smart.
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Old Aug 17, 2005, 06:51 PM // 18:51   #43
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I healed as monk primary ONCE in the fire islands. Only to get my monk through the Undead Lich and finished with the story line. I will not return there except as a part of a guild team skill capping group. I will not heal any more retarded PUGs. I just won't. I will turn my monk into a 105 build first. There are more useless players in the fire islands than I have found anywhere else in the game, including the Desert and Thunderhead. My mesmer finally got through Hell's Precipice by making a group because no one would party with a mes. I took my Mes, 2 Necros, 3 Rangers, 1 Monk and Mhenlo. It wasn't a cake walk, but we did it. With NO tanks and NO nukers. So much for those other folks' "perfectly balanced" parties.
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Old Aug 17, 2005, 07:02 PM // 19:02   #44
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Quote:
Originally Posted by Baratus
  • Runes-
    This just has me pissed to begin with. I get some buffed rune (superior for instance) and it has positive and negative effects. Now, let's say I have a major rune of the same kind. The negatives stack even though the bonuses don't. WTF? If you're going to stack the negatives then WHY THE HELL won't positives stack? They claim it gives you the effects of the better rune, but then why does the lesser rune STILL hurt you? That's retarded! Let us stack positives damnit, it won't hurt anything. The guy with five major swordsmahip runes can be countered by the guy with five major absorbtion or major vigor runes. It's common-sense!
  • Rune Traders-
    This addition completely ruined the game. Check the price of a superior vigor rune. Chances are it's around 50plat or more. Now buy one and request a quote. What? Your 50plat rune is worth 25gold? WTF?! I've had runes worth 20plat and that idiotic trader won't even offer me half price! Runes sell for a set 25gold, and that is totally retarded. Why even bother salvaging runes if it's only worth 25gold each? I don't like standing around all day shouting "WTS WTS WTS" to get a fair price for the runes either.
  • Mega-Packs-
    What is it witht he constant addition of monsters? New content is one thing, but now missions that once could be soloed or done with henchies can't be done by anybody but lv20 characters, if even then! Take for instance a specific jungle mission. I soloed it probably a dozen times. Two days ago I went in and even with two lv20 characters, me at lv16, and several pubbers, we had out entire party wiped out in about thirty seconds. Who's f***ing bright idea was it to place almost twenty of those scarabs in the SAME f***ing area?! What genious devised that plan? if they expect us to win that they ened to remove their ability to use spells or up the party limit or SOMETHING. It's happened all over the game-world though, and I am sick of it.
  • Balance-
    Is it just me, or is it more profitable and safer to stay pre-searing? You get dye, blue, and purple drops ALL THE FREAKING TIME. Now, we go post-searing and fight big bad tough guys and get jack. Does anybody else see something wrong with that? I'm not against pre or post stages of the game, but without decent drops later in the game you won't be able to buy the materials and/or equipment you need at the later stages in the game. If farming wasn't so horrendous now you could do that, but still.
  • Exploration-
    Exploring is useless. Find some mega-ultra-secret location and what's you're reward? NOTHING! That's right, you found an area fifty miles away from any town or civilization and there's no chests or anything, and if there is a chest, there's a one in a billion chance that it'll actually contain something decent, and even less that it'll be some awesome item. What happened to encouraging exploration?

Try overwriting the old rune....then you dont get 2 negative effects

rune traders have been fixed

i have never encountered any large groups that have not been the result of a very bad pull gone wrong (ie. barrage)

there are unbalanced skills....a few

and you do get stuff for exploring, those far out collectors have some nice items...very nice
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Old Aug 17, 2005, 10:50 PM // 22:50   #45
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Alright since the general concensus seems to be stuck-up idiots who don't get the picture, I have been playing for quit a while. Well before I ever came to the forum. Don't tell me I can't play and make dumbass assumptions about what In am or am not. By the time you reach the jungle, you are not infused. My character at Thunderhead IS, as was everybody else on the team. There are mobs that are too tough out there. Just because you have fissure armor and max-damage weapons doesn't mean everybody can beat the guy. When you have done close to fifty runs with humans and henchies and every run gets to this one goddamn mob, and ends there, SOMETHING IS WRONG. It's a little thing we like to call "common-sense".

Normally groups are not larger than 3~4 enemies. Now, stick 500 of these 3~4 groups in a 2ft x 2ft area and explain how to agr JUST one at a time. I am not being sarcastic and wish I had screenshots of the areas as of late. My radar stays almost solid red wherever I go. That's f***ing ridiculous! I mean you can literally tell where you've been because it's the only non-red area on the radar! Hell yesterday I went through an area I had been through a hundred times before. Normally there's three groups of four charr. They doubled it. They also added some hulking stone elementals tot he area immediatly before them. It's f***ing insane how much fighting I did. Normally you get throguh there in about twenty minutes. An hour in we realized we were about halfway there. That's f***ed up. They need to adjust the number of mobs based on human player-count if they want a mob every two feet.

As for collectors, you're trying to tell me there's armor better than Droknar's or Fissure somewhere out by exploring? No offense, but I find that to be BS. Prove me wrong though, it may rekindle some intrest in doing more than just going to become ascended.

On top fo the constant grind in fighting, there's a bug that has been in for quite a while. It's funny in pre-searing when a lv1~3 hits you and you lose 100+ hp. That's just retarded. Same goes for post-searing. I have been hit for over 300hp in a single blow from relativly weak monsters. Seen it happen to others also. No, it isn't lag and it isn't some uber-leet lv100 lying saying he's lv2, it's a bug. It happens, deal with it.

Finally, the thread was about the game's balance. If the rune-trader is fixed, fine. Still, it is wrong to not allow positive effect stacking. You take two superior runes to your armor and you're -150hp, but I can't use two superior vigors to get abck 100hp of that? BS. Henchies are too weak and stupid for most missions after Ascalon. Negatives stack and positives don't. I've seen enemies that drain at over 10hp/sec, yet have seen nothing to counter it aside from remove hex, if somebody has it. The continual addition of monsters is turning everything including exploration into a humongous grind. It is sad when you leave pre-searing at lv5, and when you reach Yak's by walking straight to Yak's, not doing the missions, you're lv16+. I'd say there are too many f***ing monsters. Oh and think that's BS? My brand-new two-day old character with about four hours on him is lv16 at Nolani and getting smacked down because of the insane number of mobs.

A common-sense suggestion would be to let us play the f***ing game. If I put all superior vigor ruens on my stuff, I will be +250hp, but my skills will be average. Now, the guy that puts all axe runes on his armor will be -250hp, but deal insane damage. That balances out perfectly. One of my hits worth 10hp may be one of his worth 20 or 30hp. It all balances out. It is unbalanced when you can continually get negative effects and cannot achieve anythign to counter them. Runes are almost useless at this point. It takes a freaking superior rune of vigor to coutner a measly major rune! Let the players do what they want! It would open up possibilities for some nice builds later in the game. And for the love of God, cut out some of the mobs! I am so sick of grinding to get two feet in the game. As it is, you may only have to go around the corner to get where you're going, but they make the trek insanely long every time, and you twist and wind through all kinds of BS. Now cut down on some of the mobs.
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Old Aug 17, 2005, 11:13 PM // 23:13   #46
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I don't quite know what to make out of all this..........it is kinda on the fringe of being believeable, but I don't know. The only reason I say on the fringe is a couple of my guildmates were running around the Bettlerun area, and fighting small groups of the area mobs. After awhile the radar turned red, and very large groups began to appear, and never stopped. By the time they died, they said they could not come close to counting how many they were being attacked by. That was one time, and one place that something similar to what you are claiming is happening to you on a regular basis. Screenshots of some of this would certainly help.
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Old Aug 17, 2005, 11:34 PM // 23:34   #47
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Quote:
Originally Posted by Baratus
Alright since the general concensus seems to be stuck-up idiots who don't get the picture, I have been playing for quit a while. Well before I ever came to the forum. Don't tell me I can't play and make dumbass assumptions about what In am or am not. By the time you reach the jungle, you are not infused. My character at Thunderhead IS, as was everybody else on the team.
There are no other skills that can do as much damage as you are suggesting, besides spectral agony when you are not infused. If you can't beat it with people, use henchmen. They are MUCH more reliable.

Quote:
Originally Posted by baratus
There are mobs that are too tough out there. Just because you have fissure armor and max-damage weapons doesn't mean everybody can beat the guy. When you have done close to fifty runs with humans and henchies and every run gets to this one goddamn mob, and ends there, SOMETHING IS WRONG. It's a little thing we like to call "common-sense".
I don't see how you can make it through the mission so easily but be stopped at the boss every time. Blatant lying or lack of competance.

Quote:
Originally Posted by baratus
Normally groups are not larger than 3~4 enemies. Now, stick 500 of these 3~4 groups in a 2ft x 2ft area and explain how to agr JUST one at a time. I am not being sarcastic
You know you're lying, as does everyone else. So you can honestly say you've seen 1500-2000 enemies in a 2 foot by 2 foot area? The most scarabs I've probably seen at once is 20 or so, which is a challenge yes, but not impossible.

Quote:
Originally Posted by baratus
My radar stays almost solid red wherever I go. That's f***ing ridiculous! I mean you can literally tell where you've been because it's the only non-red area on the radar!
Funny how these kinds of problems are only happening to you.

Quote:
Originally Posted by baratus
Hell yesterday I went through an area I had been through a hundred times before. Normally there's three groups of four charr. They doubled it. They also added some hulking stone elementals tot he area immediatly before them. It's f***ing insane how much fighting I did. Normally you get throguh there in about twenty minutes. An hour in we realized we were about halfway there. That's f***ed up. They need to adjust the number of mobs based on human player-count if they want a mob every two feet.
I doubt "they" doubled it. You probably just don't remember it well, or you're lying again.

Quote:
Originally Posted by baratus
As for collectors, you're trying to tell me there's armor better than Droknar's or Fissure somewhere out by exploring? No offense, but I find that to be BS. Prove me wrong though, it may rekindle some intrest in doing more than just going to become ascended.
He was reffering to someone who was complaining about difficulty to get weapons and such.

Quote:
Originally Posted by baratus
On top fo the constant grind in fighting, there's a bug that has been in for quite a while. It's funny in pre-searing when a lv1~3 hits you and you lose 100+ hp. That's just retarded. Same goes for post-searing. I have been hit for over 300hp in a single blow from relativly weak monsters. Seen it happen to others also. No, it isn't lag and it isn't some uber-leet lv100 lying saying he's lv2, it's a bug. It happens, deal with it.
NEVER seen it. And I doubt ANYONE ELSE has either.

Quote:
Originally Posted by baratus
Still, it is wrong to not allow positive effect stacking.
Imagine an air elementalist, or a group of air elementalists with 28 attribute points into air. The damage done would be absurd. Yes, their health would be low, but it wouldn't matter because you would be doing such insane damage it wouldn't matter. To answer your question, balance is what is stopping it. I don't see what the problem with negative stacking of runes is. Just don't put 2 runes of the same type on.

Quote:
Originally Posted by baratus
I've seen enemies that drain at over 10hp/sec
Unfortunately, your maximum degeneration is 10 HP a second.

Quote:
Originally Posted by baratus
yet have seen nothing to counter it aside from remove hex, if somebody has it.
Healing breeze, or in fact, ANY spell that heals will counter the degeneration.

Quote:
Originally Posted by baratus
he continual addition of monsters is turning everything including exploration into a humongous grind.
The last recent additions of monster I can remember were some hydras in the desert, and a change of monsters in Riverside.

Quote:
Originally Posted by baratus
It is sad when you leave pre-searing at lv5, and when you reach Yak's by walking straight to Yak's, not doing the missions, you're lv16+.
That's funny, because with my ranger I did ALL the quests in ascalon, except for maybe a couple that I missed, as well as all the missions and was only level 12 when I reached Yak's Bend. Funny how the problems are still only happening for you.

Quote:
Originally Posted by baratus
I'd say there are too many f***ing monsters. Oh and think that's BS? My brand-new two-day old character with about four hours on him is lv16 at Nolani and getting smacked down because of the insane number of mobs.
Blatant lie.

Quote:
Originally Posted by baratus
A common-sense suggestion would be to let us play the f***ing game. If I put all superior vigor ruens on my stuff, I will be +250hp, but my skills will be average. Now, the guy that puts all axe runes on his armor will be -250hp, but deal insane damage. That balances out perfectly. One of my hits worth 10hp may be one of his worth 20 or 30hp. It all balances out.
Going by your logic, it would be fine to have a character that can deal 1000 damage but only have 1 HP, and another that does 1 damage, but has 1000 HP. Technically, it is fair, but who wants to play a game where the first person to hit another wins?

Quote:
Originally Posted by baratus
It is unbalanced when you can continually get negative effects and cannot achieve anythign to counter them.
How so? Just don't put more than one rune of an attribute on yourself. If you're referring to the low HP monk build, all you need to counter it is enchantment removal.

Quote:
Originally Posted by baratus
Runes are almost useless at this point.
Disagree.

Quote:
Originally Posted by baratus
It takes a freaking superior rune of vigor to coutner a measly major rune!
Balance my friend. It is a trade-off, more attributes for less health. And despite the health loss, many people still use runes.

EDIT:

Quote:
Originally Posted by Robos Stavanis
I don't quite know what to make out of all this..........it is kinda on the fringe of being believeable, but I don't know. The only reason I say on the fringe is a couple of my guildmates were running around the Bettlerun area, and fighting small groups of the area mobs. After awhile the radar turned red, and very large groups began to appear, and never stopped.
Someone had the quest "Undead Hordes" active, which would cause monsters to spawn and head up to beetletun.
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Old Aug 18, 2005, 12:01 AM // 00:01   #48
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Quote:
Alright since the general concensus seems to be stuck-up idiots who don't get the picture
You mean anyone with half a brain who can see through your lies is a stuck-up idiot? Then I am proud to be a stuck-up idiot!

Really, Baratus, you are just flat out lieing now. I have gone through the entire game many many times (with mostly just henchmen) including just recently and I have not run into the problems you have listed. Unless Anet made a special version of the game just for you, you are wrong.
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Old Aug 18, 2005, 01:05 AM // 01:05   #49
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Dont forget that the placement of mobs is random. The area where moss scarabs appears is random too. Sometimes they will be spaced perfectly for you, sometimes they might be crammed together. A good balanced group can send a warrior in there with some buffs and nuke the group to death and its over. But I find that henchmen sort of fail me in these circumstances since I am a warrior they will follow me in a little too close.
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Old Aug 18, 2005, 01:06 AM // 01:06   #50
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Originally Posted by Red Sonya
Basically though hardly anyone agrees with you so you might just as well quit and go back to your EQ/Morrowind whatever
Comparing Guild Wars to Morrowind? that's just laughable. Nice one. Way to mute your posts credability.
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Old Aug 18, 2005, 01:58 AM // 01:58   #51
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Quote:
Originally Posted by kirkmping
Dont forget that the placement of mobs is random. The area where moss scarabs appears is random too. Sometimes they will be spaced perfectly for you, sometimes they might be crammed together. A good balanced group can send a warrior in there with some buffs and nuke the group to death and its over. But I find that henchmen sort of fail me in these circumstances since I am a warrior they will follow me in a little too close.
No and yes. Placement of mobs in GW is not random, but has several variations. Go through the same area many times and you'll see the pattern. In missions the placement of mobs has even fewer variations than area outside towns/outposts. But you are right about the henchmen. It is easier to play with henches with certain classes and harder with others. Usually henches work well with any support class, and best with a monk secondary who can also resurrect them. Warrior player will find it harder to play with henches.
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Old Aug 18, 2005, 02:53 AM // 02:53   #52
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i like henchies cuz i get everything that drops
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Old Aug 18, 2005, 02:55 AM // 02:55   #53
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No you don't. Henches get their split of loot too. You just don't see the drop if the roll assigned it to the hench.
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Old Aug 18, 2005, 02:57 AM // 02:57   #54
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huh never knew that seeing as how i get 1 drop from almost every monster
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Old Aug 18, 2005, 03:06 AM // 03:06   #55
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Quote:
Originally Posted by blane
lol. I even had a sword with dmg 5-7 dropped in Mineral Springs.
LUCKY! But on topic: i think you should quit. Obviously this isnt much fun for you anymore. You dont need to come ehre and bring us down just because you no longer have FUN PLAYING a GAME. There is really no solution to youre problems, as in MOST cases, 1 person cant make all the difference.
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Old Aug 18, 2005, 05:22 AM // 05:22   #56
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Quote:
Originally Posted by Baratus
... Who's f***ing bright idea was it to place almost twenty of those scarabs in the SAME f***ing area?! What genious devised that plan?
I seriously have to agree with this point. There are some PvE areas with literal armies of foes in them, and that is just lazy, unispired, unfun, unorigional and just plain bad game design.

I mean, places like FoW and UW somehow manage to be challenging without 50 enemies all bunched together every 10 feet, why couldn't that same design theory be applied to these areas with massive armies of bad guys?!?

If there's one thing that makes me want to delete this game, it's this one issue. Then again, once i finish unlocking all the skills, I will *never* pve again, so screw it I guess.
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Old Aug 18, 2005, 05:47 AM // 05:47   #57
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[Go to Ice Caves of Sorrow, get a party full of henchies, leave the town through the portal, and attack the ice imps that were recently placed there. They will cast maelstrom on your casters and your whole party will be dead in 10 seconds without even killing one imp.]

Wrong I went through that mission with only henchies, tore those imps up and the mursaat as well. Sure SOME of the henchies died, but, I didn't W/Mo, I finished off the mobs and then rezzed the monks and completed the whole mission with henchies, even taking out the army of mursaat at the very end, but, I'm not going to tell you how, but, it was soooooo easy I just laughed at the way I did it. And my armor wasn't infused either. INTELLIGENCE makes all the difference whether you can win with henchies or not, obviously you don't have much.
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Old Aug 18, 2005, 05:48 AM // 05:48   #58
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wow. would you like some cheese with your whine, Baratus?

You know what, I know EXACTLY what mission you're talking about with the scarabs. It's The Wilds, fairly early on. And you know what? Yer an idiot, that's 3 seperate groups that like to swarm. Yes, each group of scarabs has anywhere from 5-8 in it, but if ya'd just learn to pull like the rest of us, you'd manage to take them out, even with a poorly constructed group of henchies. Only time I died on that mission was when our noble Warrior primary went a pulled a Leroy Jenkins and charged through the groups, agroing the whole bloody lot. Not even a pair of level 20's with Elite skills and tuned characters can fight 20 scarabs at once. See, that translates to "Don't be an idiot".

And another thing. Your "Too powerful groups" of monster that insta-counter? Yeah, why don't you try changing your tactics? Try a different approach, like sending everyone after the Ranger/Mesmer monsters that are giving you grief. And don't whine at me that that's all there is, they have the same skills you do, and the Ranger/Mesmer monsters are among the weakest in the game. Deal with it.

Finally, I'm gonna remind you about the concept of the game. "STRATIGICAL ROLE PLAYING GAME". Yep, a game where the chalenges CAN'T be beaten just by maxing out your level. Try using some of your grey matter by finding ways around the tough mobs rather than wasting it by spewing a huge load of worthless whining at us uncarring internet goers. I'm rubbing my fingers together, and playing the world's tiniest violin. The song? "My heart bleeds for you."
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Old Aug 18, 2005, 05:52 AM // 05:52   #59
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[I'm rubbing my fingers together, and playing the world's tiniest violin. The song? "My heart bleeds for you."]

ROFLMAO
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Old Aug 18, 2005, 05:54 AM // 05:54   #60
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I havent read this whole thing so sorry if this is a repost.

Can you imagine how much damage a level 12+1+3+3+3+3+3+1+1 chain lighting would do? Thats a level 30 chain lighting. Or can you imagine a level 30 spellbreaker combined with arcane echo? Skills that powerful would be ruined. I mean at level 30 expertise would make most eveything spammably cheap no matter its cost.
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